Real Retro Server
Retribia
The game as it actually played. Nothing added, nothing rebalanced, nothing modernised.

You already know this place.
The stairs. The rune shop. What waits at the bottom of the Thais sewers. You learned this map by heart twenty years ago, and it has not moved.
Others rebuild the world from memory and get it almost right. Almost is why they never feel like this one.
We are a few programmers who took the game apart, one measurement at a time, until every number came out the same. Not similar. The same.
This is not another server. It is not a remake and it is not "inspired by" anything. It is the same game, down to the last number.
Getting here took a long time and a lot of stubbornness: taking the game apart piece by piece, working out every rule it ran on, and putting it back together until the results came out identical. Not close to it. The same.
Every step weighs what it weighed. Every fight costs what it cost. Everything you remember is where you left it, waiting.
Our part is done. The rest is yours: come back, and feel again what you felt back then.
The game that raised a whole generation is still standing. Go and play it.
No store. No coins. No boosts. Premium is the only thing you can get, and you pay for it with gold you earned in the game.
Nobody here is making money. We wanted this game back, and we want to hand it to the people who grew up with it.
Every town. Every dungeon. Every locked door with its key somewhere.
Dragon700 exp
Dragon Lord2,100 exp
Demon6,000 exp
Behemoth2,500 exp
Giant Spider900 exp
Hydra2,100 exp
Cyclops150 expYou know which of those you can take, and which one you run from. That still works here.
See you at the temple.
You know the feeling. Three months of your life for one item — and then somebody buys the same thing in ten seconds.
That is the moment these games stopped being worth it.
None of it exists here. Not one line.
Store Coins
Store
Char Bazaar
XP Boost
Skill BoostThe deepest wallet in the world walks in with nothing. The person who put in the hours is the one everybody knows by name. That is the only currency this world has ever accepted.
Pay-to-win does not just make a game unfair. It makes it pointless. Everything arrives too fast, nothing costs anything, and the moment that used to make you shout at your screen at two in the morning never comes.
Nobody here is building a business. We are building the evening you used to spend with the same six people, learning a hunting ground together, one level at a time, arguing about who takes the loot.
Come and feel what you felt at twelve years old: a game you play because you want to be in it, with people who are there for the same reason.
Welcome home.
We are not going to argue about how faithful this is.
We would rather you tried to catch us out.
All of it should behave exactly as you remember. That is the whole claim.
Every line on that list is something you can check in one evening, with your own hands, without taking anybody's word for it. That is the only kind of promise worth making.
Fire Sword
Magic Plate Armor
Demon Helmet
Crown Armor
Dragon Shield
Boots of HasteYou remember the first time you held one of these. Where you were standing. Who was with you. How long it took, and what it cost you to get there.
Go and do it again. If anything on the way behaves differently from how you remember it, we want to hear about it — that is a bug, and it gets fixed.
Nobody learned this map from a wiki.
You learned it by walking it. Wrong turns, dead ends, and the long way back because you took the wrong stairs.

The coastline, the rivers, the forests and the desert are the world's own. Only the names were added.
You still know the way from Thais to Venore. Where the boat leaves from, what it costs, and how long you have to sit there. You know which road you never took after dark, and the shortcut you found once and never told anybody about.
None of that is written down anywhere. It is just in you, and it has been for twenty years, waiting for somewhere to be useful again.
Ten cities and one continent, at the same distances they always were — which is the part nobody remembers until they walk them again.
It is all still there. Go and see.
| Characters | 3 |
| Houses | 861 |
| Occupied | 0 |